Many configuration settings to tune the game to your liking.The drive-through road stops for articulated road vehicles and trams.Support for ttdpatch newgrf features offering many options for graphics and behavior configuration/modification.Presignals, semaphores, path-based signaling.Reworked airport system with many more airports/heliports (e.G.Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges.Advanced/conditional orders, share and copy orders. The possibility to build on slopes and coasts.Clone, auto-replace, and auto-update vehicles.Different configurable models for an acceleration of vehicles.Larger, non-uniform stations and the ability to join them together.Autorail/-road build tool, improved terraforming.New pathfinding algorithms that make vehicles go where you want them to.In-game downloading of ais, newgrfs, scenarios, and heightmaps.Ipv6 and ipv4 support for all communication of the client and server.A dedicated server mode and an in-game console for administration.Stable multiplayer mode for up to 255 players in 15 companies, or as spectators.Significant enhancements from the original game include: Enjoy!Ĭreate & Host Your Own Dedicated OpenTTD Server in a Matter of Minutes! It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is an open-source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer.
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